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Flex Video As Background

Hi everyone,

I'm integrating a flex full-screen video using the following code below. Everything is working fine video and full-screen wise. How would I now change the CSS / HTML to effectively turn the video into the background, like a full-screen (static) background image, so that I can overlay a nav bar and text on the page?

Any help very much appreciated.

Matt

    <div class="main">

        <section class="one">
            <div class="flex-video widescreen vimeo">
    		  <iframe src="...src..." frameborder="0" allowfullscreen  webkitAllowFullScreen mozallowfullscreen></iframe>
            </div>
    	</section>

    </div>
            

         

flex videofull-screenbackground

Hi everyone,

I'm integrating a flex full-screen video using the following code below. Everything is working fine video and full-screen wise. How would I now change the CSS / HTML to effectively turn the video into the background, like a full-screen (static) background image, so that I can overlay a nav bar and text on the page?

Any help very much appreciated.

Matt

    <div class="main">

        <section class="one">
            <div class="flex-video widescreen vimeo">
    		  <iframe src="...src..." frameborder="0" allowfullscreen  webkitAllowFullScreen mozallowfullscreen></iframe>
            </div>
    	</section>

    </div>
            

         
timmy over 3 years ago

You should not use an iframe for this technique.

Take a look at this article:
http://demosthenes.info/blog/777/Create-Fullscreen-HTML5-Page-Background-Video

With this codepen:
http://codepen.io/dudleystorey/pen/knqyK

Matt Heslington over 3 years ago

Fantastic timmy, thank you very much!

Sara Martínez 12 months ago

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Ala Tores 4 months ago

In our time without a computer anywhere: there are collected and necessary for work and training programs, and useful communications, and entertainment in the form of friv computer games. The latter, unfortunately, is gradually becoming the problem of all mankind.

Every year the entertainment industry presents new arcades, simulators and adventure games with exciting stories and vivid illustrations to gamers. To refuse such virtual pleasure is sometimes difficult for children and adults alike. What harm do computer games bring to the minds of children and adults and what is the reason for entertainment on the web?

Ala Tores 3 months ago

The volume of the Russian online games market (including revenues from mobile games, multiplayer online games and games in social networks) in the end of 2016 amounted to 56.7 billion rubles, which is 9% higher than in the previous year, according to a study by Mail.Ru Group. http://www.kizigamesxl.com/

 

At the same time, the highest revenue growth - 54%, to 16.3 billion rubles., - Developed mobile games. In 2016, mobile games first came in second place in terms of revenue in Russia, outstripping social games, and occupied almost a third of the total market - 29%. In general, the segment of mobile games over the past five years has grown tenfold. http://www.friv5online.com/

 

 

"The situation on the Russian market clearly reflects the overall global trend: the main driver of the growth of the gaming market is mobile games that confidently win positions in more mature segments," says the head of the Mail.Ru Group game board Vasily Maguryan. http://www.kizi2games.net/

 

 

Nevertheless, the most popular in Russia are multiplayer online games, in 2016 their share in the market was 53% - about 30.3 billion rubles. The revenue of the Mail.Ru Group itself, which is one of the main developers of online games in Russia, in this segment for the year 2016 increased by 21.2% and amounted to 11.3 million rubles. http://www.friv2online.com/

 

 

"On the indirect items of income from video and streaming platforms, advertising, co-brands, sales of merchandise, multiplayer online games will remain out of the competition for the foreseeable future," said Giorg Hakobyan, representative of Riot Games in Russia and the CIS. http://gungamesz.com/ 

The growth rate of the Russian market last year also corresponds to the global dynamics. According to Newzoo, the global online game market in 2016 grew by 8.5%, to $ 99.6 billion. http://www.friv4online.com/

Some mobile games in 2016 produced a viral effect. One of the most popular games around the world - Pokemon Go - during the first two months after launch caused a real boom among users. So, in August the number of players in Pokemon Go in Moscow reached 1.37 million, and in the US exceeded 10 million. http://www.friv1000games.org/

The game brought its creator Niantic more than $ 1 billion in just seven months from launch. Niantic Labs developed it under the license of The Pokemon Company, a shareholder of both companies is a video game maker Nintendo. A week after the release of the mobile game, Nintendo's capitalization increased from $ 17 billion to $ 30.95 billion, and two weeks later the company's shares rose more than 50%.

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Jindo 24 days ago

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